Lak
New member
This excellent Sega Saturn Emulator has been released.
The changelog is here.
As always, you can download it here or in the Author's page
The changelog is here.
0.9.6 -> 0.9.7
vdp1:
- Added clipping for line-based drawing to software renderer.
vdp2:
- Toggling a screen is now core independent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
- Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
windows port:
- Changed resolution list generation so it adds the resolution to the list,
regardless of whether it supports 60 hz or not.
- Fixed error when trying to add blank cheat code.
- Fixed all code that allowed the user to choose filename for saving so it
automatically places a default extension.
- Save and Clear buttons are now enabled when loading a cheat file.
- Fixed a bug with AR code adding where it was tracking the wrong edit
window.
- Fixed a bug when adding raw cheat codes.
- Fixed bugs in vdp1 debugger.
- Fixed a bug where saving/loading a save state and an error occured would
cause sound looping.
- Scroll bar in memory editor now works properly when you move the thumb
control.
- Added support for x64 builds in Visual Studio.
general:
- Fixed a bug that was causing older save states to fail.
As always, you can download it here or in the Author's page
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