> im looking for this because i wondered if the music on SNES
> was edited like MIDI or you could import MIDI's sins the spc
> core works kinda like MIDI's exept they use there own sound
> bank (unlike MIDI witch use the general MIDI wave table file
> or chip on your sound card!)
The SPC chip was a very shitty chip but worked well if you could program it well. I have looked on the net but I have never found anything whcih you could make a spc. But I found this...
"I am a very big snes fan and I know what most composers used to code the snes. Anthrox composer (The Doctor and his Assistant) used "an ensoniq sixteen-bit sampler, and cubase on the pc.." (from the Anthrox Christmas Demo). I emailed Chris Huelsbeck and he said "Unfortunately I have no idea about SPCs... my music was always made with our own inhouse tools that we programmed and don't think they
exist anymore in a complete form." And from a old Game Zone Mag (Jan 1993) they interviewed the people working on Nigel Mansell's Grand Prix (Gremlin Graphics). The composer (Patrick Phelan) said, "The Music was created on the Amiga, and then converted. The tunes were then processed onto the Super Nintendo through a series of conversion programmes which one of the Gremlin boffins, Paul Hiley, had written". If you want a sh*t load of sh*t about spc's and how to hack them yak, yak, yak. Go to
http://www.zophar.net/tech/ and go to snes. Find the spc docs there... For now, I'll just sit back and wait untill there is a snes tracker. The only thing I've done close to a snes tracker is ported a spc to renoise using spc to midi and SNESSOR. I mapped the samples to the MIDI and tracked them the same. I can say, it's going to 1-7 years to create a good snes tracker for free (unless you pay someone to code one)." - Laggy aka _user_
Helpful?
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