know any good SNES tools (for general games)?

Cradle of Filth

New member
yeah I am Looking for some SNES tools, like some thing to change grafics and sound or even make games from scrach!

im looking for this because i wondered if the music on SNES was edited like MIDI or you could import MIDI's sins the spc core works kinda like MIDI's exept they use there own sound bank (unlike MIDI witch use the general MIDI wave table file or chip on your sound card!)

well i think thats all.
thanx in advance!
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> yeah I am Looking for some SNES tools, like some thing to
> change grafics and sound or even make games from scrach!

Just about any tile editor will let you edit uncompressed SNES graphics (just open the ROM in a tile editor, set it to the different SNES modes and scroll until you find the graphics. Then click, maybe press a key to get to an editor window, edit, and paste back into the ROM.) (compressed graphics will require assembly/programming skills to determine the format and rip the data into an editable format, as well as recompress the edited data back into the game).
LordTech of the sadly departed Wakdhacks translation group left us a C compiler just before he left to persue real life interests.
Haven't played with it much, but it's supposed to let you write SNES games using C programming. Can't recall the exact name or where to get it, though. I THINK it was SNESC.
I have done nothing with sound, so I can't help.
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> im looking for this because i wondered if the music on SNES
> was edited like MIDI or you could import MIDI's sins the spc
> core works kinda like MIDI's exept they use there own sound
> bank (unlike MIDI witch use the general MIDI wave table file
> or chip on your sound card!)

The SPC chip was a very shitty chip but worked well if you could program it well. I have looked on the net but I have never found anything whcih you could make a spc. But I found this...

"I am a very big snes fan and I know what most composers used to code the snes. Anthrox composer (The Doctor and his Assistant) used "an ensoniq sixteen-bit sampler, and cubase on the pc.." (from the Anthrox Christmas Demo). I emailed Chris Huelsbeck and he said "Unfortunately I have no idea about SPCs... my music was always made with our own inhouse tools that we programmed and don't think they
exist anymore in a complete form." And from a old Game Zone Mag (Jan 1993) they interviewed the people working on Nigel Mansell's Grand Prix (Gremlin Graphics). The composer (Patrick Phelan) said, "The Music was created on the Amiga, and then converted. The tunes were then processed onto the Super Nintendo through a series of conversion programmes which one of the Gremlin boffins, Paul Hiley, had written". If you want a sh*t load of sh*t about spc's and how to hack them yak, yak, yak. Go to http://www.zophar.net/tech/ and go to snes. Find the spc docs there... For now, I'll just sit back and wait untill there is a snes tracker. The only thing I've done close to a snes tracker is ported a spc to renoise using spc to midi and SNESSOR. I mapped the samples to the MIDI and tracked them the same. I can say, it's going to 1-7 years to create a good snes tracker for free (unless you pay someone to code one)." - Laggy aka _user_

Helpful?
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ok than thanx! i will probaly look these up. "IF" i do get to use MIDI to make music, it will probaly help, because i whanted to make a couple of music CD's but in MIDI format with my own sound bank, for the games i whanted to work with these till i would be able to edit my DooM rom image to extract the SNES special stages and play them in the real PC DooM! enuf talk tankx anyways<img src=smilies/thumb.gif>
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