Classes | |
| class | emuWorks::GenApp |
| The main class. More... | |
| class | emuWorks::SaveSlot |
| Class encapsulating a SaveSlot for a Zelda II game. More... | |
| class | emuWorks::SRAMFile |
| Class to encapsulate an SRAM file. More... | |
| class | emuWorks::FileDropTarget |
| Class implementing a wxFileDropTarget for the MainFrame class. More... | |
| class | emuWorks::MainFrame |
Enumerations | |
| enum | Levels { SWORDLEVEL, MAGICLEVEL, LIFELEVEL } |
| the levels of experience More... | |
| enum | Spells { SHIELD, JUMP, LIFE, FAIRY, FIRE, REFLECT, SPELL, THUNDER } |
| The spells that can be learned. More... | |
| enum | Containers { MAGICCONTAINER, LIFECONTAINER } |
| The containers. More... | |
| enum | Items { CANDLE, GLOVE, RAFT, BOOTS, CROSS, FLUTE, MAGICKEY, HAMMER } |
| The game items. More... | |
| enum | Techniques { DOWNWARDTHRUST = 0x10, UPWARDTHRUST = 0x04 } |
| The sword techniques. More... | |
|
|
The containers.
Definition at line 73 of file SaveSlot.hh. |
|
|
The game items.
Definition at line 78 of file SaveSlot.hh. |
|
|
the levels of experience
Definition at line 63 of file SaveSlot.hh. |
|
|
The spells that can be learned.
Definition at line 68 of file SaveSlot.hh. |
|
|
The sword techniques.
Definition at line 83 of file SaveSlot.hh. |
1.3.9.1