MTE (Multiple Tile Encoding)


Certain platforms, after encoding the alphabet, numbers, and punctuation as single tiles, use what is left of their 255 possible character table entries as DTE (Dual Tile Encoding) and MTE (Multiple Tile Encoding) values.

In the case of MTE this means that some of the remaining hex values are assigned common "multiple-tiles". This can mean that one byte can represent an entire word or that two or more bytes together can represent an entire word (multi-byte values).

Example:

In Final Fantasy 2 (US) the following hex values are SOME of the multiple-tiles (in this case, multi-byte values) representing common names.

HEX    TILE
...    ...
04 00  Cecil
04 01  Kain
04 02  Rydia
04 03  Tellah
...    ...

If MTE and multi-byte values are used extensively, it makes determining the encoding table very difficult because guesses would have to be made about how they are used.