E++ Programmer's Reference Guide

Introduction

This guide is a reference for people wanting to write emulation classes for E++. It describes the steps involved in creating a class, and gives a detailed description of the E++ API which is available to the programmer.

Also included are templates to use as a starting point for a new emulator.

Table of Contents

  1. Introduction to E++
  2. Anatomy of a Machine class
  3. Anatomy of a Video class
  4. Class Reference