Relationship between different emulators savestates and between Save States y Pro Action Replay codes in Super Nes If you have an editor savestates the following information is useful because you will allow you if you know where there is a certain value in savestate (such as life, energy ,...) which will be recorded in an otherwise savestate emulator. This will help you create savestate editors to modify savestates more than an emulator of the same console. Conversion table: Lives Yame (SNES)= Lives ZSNES+29783 Lives Yame (SNES)= Lives SnesGT+32806 Lives Yame (SNES)= Lives Super Sleuth-13597 Lives Yame (Gameboy)= Lives Kigb+25113 Lives Yame (Gameboy)= Lives Bgb+24307 Lives Yame (Gameboy)= Lives Game Lad-20935 Lives Yame (Gameboy)= Lives Gemuboy+345 Lives Yame (Gameboy)= Lives Hgb+16697 Lives Yame (Gameboy)= Lives Lhspboy (Letīs hspboy!)+21081 Lives Yame (Gameboy)= Lives No$gmb+15100 Lives Yame (Gameboy)= Lives Playguy-982 Lives Yame (Gameboy)= Lives Rew+24550 Lives Yame (Gameboy)= Lives Tgb Dual+25173 Lives Genecyst/Wingens=Lives Megasis+9332 Lives Genecyst/Wingens =Lives Kgen98+992 Note: What makes life in the table also applies to energy, .. Example: In the game "The Incredible Hulk" the number of lives is stored at byte 3284 in savestates emulator Zsnes / ZsnesW. If you wanted to know where the number of lives saved in an emulator Yame savestate you would add 29783. 3284 +29783 = 33067. If you change one byte of 33067 saved with the emulator savestate Yame get change the number of lives. Also you can convert other values such as energy, objects, ... Relationship between Save States y Pro Action Replay codes in Super Nes. If you have a Pro Action Replay code as 7E? H (7E0000), 7F???? H, 80???? H. You can convert this code to a byte value which is stored in a savestate of Zsnes / ZsnesW in a game of Super Nes. H: Hexadecimal. Savestates= (Pro Action Replay Code-7E0000h) + 3092d Example ("The Incredible Hulk" (SNES) 7E00C0: Lives. 7E00C0:09 (You have 9 lives). To convert a savestates of Zsnes/ZsnesW emulator: 7E00C0-7E0000=C0h (hexadecimal) If you convert this to decimal: C0h=192d (decimal). 192+3092d=3284d. If you changes the byte 3284 of the Zsnes Savestate (.zs?), you changes the number of lives. Some Pro Action Replay Codes donīt work in savestates but most of these codes if they work. Sorry if I write a bug but we do not speak English very well. More info in: http://emulacionsinsecretos.wordpress.com (In spanish language). The translation of my website title to english is "Emulation Without Secrets". Copyright: Picolo, 2009